HITHER GATEMUSIC

Overview of Sound/Music/Film Relationships


Terminology

A key aspect of sound design is whether the sound is literal diagetic (an action belongs within the story space and you hear the natural sound that goes with it) or non-literal diagetic (at one end of the spectrum, the natural sound is enhanced, enlarged, made more vivid in some way, and at the other end of the spectrum, the sound is not the natural sound at all, but some other abstract construct that is somehow appropriate and brings out the emotions contained in or implied by the scene – the viewer may very well not notice the sound at all, much less that it is not the natural sound, but does respond to the emotional content and interpret the action accordingly). (See Ben Burtt's comments, SD, p.197)

Both the literal and the non-literal can be within the story space (diagetic, on-screen or off-screen). Off-screen diagetic sounds can direct the viewer's attention to something unseen or about to happen (create anticipation) – NB: still within the 'story space'. Off-screen sounds can also be interior monologue or the character's aural perception in certain circumstances, such as in a drug haze. Music and sounds outside of the story space (non-diagetic 'underscore') include voiceover and background music or abstract sonic events, used to set an overall emotional tone, but not linked to any specific actions within the story.

At all times, the sound designer must decide which sounds to use and how prominent to make them. It is a matter of directing attention, telling the story and enhancing the drama, clarifying and simplifying the soundtrack so that the important material stands out. "As with other film techniques, sound guides the viewer's attention." (Film Art, p. 352).

Functional Relationships between Music / Sound Effects & Story / Images

Placement in time

Sound Effects

Music

Acknowledgements:


Compiled by A Endrich
Last updated: 14 November 2004